YGG AMA: Evolving the Guild Advancement Program as a Community
Gabby, FallenCorpsez and Sedano discuss collaborating publicly with the YGG community to develop the Guild Advancement Program (GAP) into the best possible questing format it can be.
On April 26, YGG kicked off Season 5 of its Guild Advancement Program (GAP) with Pixels, BLOCKLORDS, Mighty Action Heroes, and Rumble Racing Star, unveiling new features including a points system and premium quests. Since launching in 2022, the GAP has proven to be a massive success, giving gamers across all of web3 an opportunity to discover some of the most exciting titles in the space. Completing GAP quests has also enabled YGG players to build their onchain reputation as they collect achievement badges each season.
The features introduced over the past four seasons have shown what the GAP can achieve as a questing format for web3 games. Recently, YGG hosted an AMA with co-founder Gabby Dizon, Community Manager FallenCorpsez, and YGG Pilipinas Campaign Director John Sedano, where they discussed the updates implemented in GAP’s latest season and plans for further development.
Some of the most notable changes to the current GAP include the new YGG website, rebuilt to give players a more streamlined experience when interfacing with the questing system. Additionally, YGG also reworked the site’s backend, making it easier to add and subtract GAP features based on community demand as the seasons go on. To accelerate the testing process and integration of feedback, the team has restructured the GAP into shorter cycles with a much more focused lineup of games and quests.
The following is an excerpt from the AMA, where Gabby and FallenCorpsez discuss how these changes, paired with public collaboration with the community, can help deliver better iterations of the GAP more efficiently.
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YGG AMA: Guild Advancement Program (GAP) Season 5
Gabby (06:58): Starting now with Season 5, we're trying to see what this flexible, new, powerful website can do. But it's still very new. There will be bugs. There will be a lot of experiments on how we do questing and how we do different types of questing, as you see here with what Sedano is showing. We're showing GAP Season 5 with only four games, and then we have a bunch of different bounties available.
We're doing it with the community now. We're soliciting your feedback, we know that the amount of games and quests is very limited right now, but we really want to be able to evolve GAP into the best possible questing format it could be, which means that there will be a lot of changes. We want to be building with you in public and then iterating with you in public, very much like how Luke is doing it with Pixels, for example.
We're doing smaller cycles for GAP. We want to be able to do GAP every six weeks, so that means fewer games. We started with only four games because we wanted to see if there's anything majorly broken. We wanted to see what kind of feedback we would get. And then with shorter cycles, we can use that to inform what the next seasons would look like. I think GAP, by Season 4, had become way too big, very unwieldy, with 15 games, dozens and dozens of quests, I think over 100 quests. It was very hard to change things and move around.
Now we want to be able to answer things like, “Should we separate bounties from GAP? Should that be a different quest type? What about permanent-type quests? What will we do for game testing?” There's a lot of questions to be answered. Honestly, the best way for us to answer this is to be able to iterate on this in public with you, with our community.
We've seen some of the feedback. Of course, we're always listening. We've seen feedback from Boring, we've seen feedback from other people. We're really trying to learn as much as possible about how we can make the best possible questing program for the long term. But know that a lot of these things will change. We always try to change this for the better. So expect things to move around as we try different things. We always want to hear from you. It informs how we can make GAP better as we go forward.
FallenCorpsez (09:44): This is really like a trial run. Many people have been with us from the beginning and have seen how GAP in its infancy was kind of just a clunky machine, and we were trying to see what people liked. Clearly, people did like it, and we wanted to run with it. That's why we've kind of moved to this guild platform where we've always wanted to be: the guild of guilds. We want to be the platform for guilds where all guilds can come, where we can help them grow to the best that they can be.
With that said, I've heard a lot of feedback from people that their game has not been featured on GAP. That's one of the reasons why we've made the seasons a lot shorter as well; so that we can put some games up, have a short season, get those games completed, see the feedback on what quests worked, what quests didn't work, and then come the next chapter or next season, we can then either add new games in that fit or maybe they're going to be in another batch after that.
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