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The discussion about intrinsically motivated players forming the bedrock of virtual communities is particularly insightful. This is the challenge facing not just Web3 games but all platform economies - how do you filter for users who are there for the experience rather than extractive value? Your point about app-driven chains versus chain-driven apps resonates: Pudgy Penguins succeeded because they built a brand with real emotional value first, then used Web3 as infrastructure rather than as the pitch. Looking forward to seeing how the $LOL tokenomics play out - sustainable models that reward engagement without incentivzing purely mercenary behavior are still being figured out across the industry.

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